

In cases where roundabouts can be detected, it would be good if the segments could be highlighted to give some visual confirmation to user as to which part of their road network will be affected. I've since changed some of the road around station to two-way to make traffic more fluid, but the 'oval-about' around the park is still one-way and acts as roundabout. It started out as two roundabouts (one around the train station, and one around the park) which were merged together, sharing a straight section of road (between park and station). Sometimes nodes on roundabouts can have traffic lights on some or all of the entrances to roundabout.Īs an example of something that might prove difficult to detect, take this concoction from a city I'm currently making:.In real life, good examples can be found by googling "magic roundabout road". I've seen several instances - both in-game and in real life - where two roundabouts connect to each other.Not all roundabouts are round some have strange shapes such as being more oval, etc.There is also the curvature of roundabouts - given a starting segment, and knowing which side traffic drives on, you could perhaps use that to help identify segments that are part of roundabout?.Assuming roundabouts are always 1-way roads, that could help filter out some segments at junctions?.I also wish to add options so that people can individually choose any of these features. no lane changing in the nodes in the roundabout (using lane connection tool).choose lanes when entering the roundabout in cases where highway rules apply.

separate turning lanes on the roundabout.enter blocked junctions if you are entering the roundabout.

